]> Frank Brehm's Git Trees - config/bruni/etc.git/commitdiff
saving uncommitted changes in /etc prior to emerge run
authorFrank Brehm <frank@brehm-online.com>
Sun, 8 Apr 2018 11:18:38 +0000 (13:18 +0200)
committerFrank Brehm <frank@brehm-online.com>
Sun, 8 Apr 2018 11:18:38 +0000 (13:18 +0200)
drirc

diff --git a/drirc b/drirc
index c9fcb59d82447a160bd6c576bc3ed03f4e641ca3..6ed35d8f4a7a9bb425b07f7c8e9eca4536f678c8 100644 (file)
--- a/drirc
+++ b/drirc
@@ -160,36 +160,112 @@ TODO: document the other workarounds.
             <option name="glsl_correct_derivatives_after_discard" value="true"/>
         </application>
 
+        <application name="Unreal 4 Editor" executable="UE4Editor">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Observer" executable="TheObserver-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Refunct" executable="Refunct-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 
         <application name="Alien Isolation" executable="AlienIsolation">
             <option name="mesa_glthread" value="true"/>
         </application>
-        <application name="Civilization 6" executable="Civ6">
-            <option name="mesa_glthread" value="true"/>
-        </application>
+
         <application name="BioShock Infinite" executable="bioshock.i386">
             <option name="mesa_glthread" value="true"/>
         </application>
+
         <application name="Borderlands 2" executable="Borderlands2">
             <option name="mesa_glthread" value="true"/>
         </application>
+
         <application name="Civilization 5" executable="Civ5XP">
             <option name="mesa_glthread" value="true"/>
         </application>
+        <application name="Civilization 6" executable="Civ6">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Hitman" executable="HitmanPro">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Saints Row 2" executable="saintsrow2.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Saints Row IV" executable="SaintsRow4.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
         <application name="The Witcher 2" executable="witcher2">
             <option name="mesa_glthread" value="true"/>
         </application>
+
         <application name="American Truck Simulator" executable="amtrucks">
             <option name="mesa_glthread" value="true"/>
         </application>
         <application name="Euro Truck Simulator 2" executable="eurotrucks2">
             <option name="mesa_glthread" value="true"/>
         </application>
-       <application name="War Thunder (Wine)" executable="aces.exe">
+
+        <application name="Overlord" executable="overlord.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Overlord 2" executable="overlord2.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Oil Rush" executable="OilRush_x86">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="War Thunder" executable="aces">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="War Thunder (Wine)" executable="aces.exe">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Outlast" executable="OLGame.x86_64">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Spec Ops: The Line (64-bit)" executable="specops">
             <option name="mesa_glthread" value="true"/>
-       </application>
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">
@@ -202,4 +278,9 @@ TODO: document the other workarounds.
            <option name="glx_disable_oml_sync_control" value="true" />
         </application>
     </device>
+    <device driver="radeonsi">
+        <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
+            <option name="radeonsi_clear_db_cache_before_clear" value="true" />
+        </application>
+    </device>
 </driconf>